

Tom Söderlund is a game producer, game designer, and entrepreneur, most known for the augmented reality game Ghostwire and the location-based game BotFighters.
He is currently managing the games studio A Different Game as well as the exercising/gaming company Zyked. He is also producing strategy games at the PC game publisher Paradox Interactive.
In 2000 he co-founded the games studio It's Alive, and has managed games publishing at Oberon Media and Synergenix/Blaze, as well as games production at Daydream.
Born with a creative itch, Tom created his first game at age eleven on his Commodore 64. Today, he's working to redefine the games industry, and is striving to become the world's greatest game creator. His main interest is in emerging game formats, such as pervasive games, alternate reality games, proximity games, and serious games.
He has an MSc in Business Administration from the Stockholm School of Economics.
| July 2007 - (present) |
Creative Director and CEO, A Different Game (www.adifferentgame.com)A Different Game is the studio behind the award-winning game Ghostwire. We focus on innovative, social games for a new wider gaming audience. The primary platforms are the web, downloadable content for consoles, and hand-held devices. We believe in games that are intertwined with real life through new smart user interfaces.- New games, for a new audience. |
| August 2007 - (present) |
Founder and CEO, Zyked (www.zyked.com)Zyked aims to make sports and exercising more fun by adding gameplay and community features. The first Zyked product is an innovative internet- and mobile service available at www.zyked.com. |
| November 2006 - July 2007 |
Mobile Business Development & Publishing at Oberon Media, Europe (www.oberon-media.com)In November, Blaze was acquired by Oberon Media - the leading global provider of casual games solutions. Oberon distributes games to all the top online gaming sites including sites for MSN Games, Pogo.com, France Telecom, and AOL ICQ. I worked with business development with European carriers (e.g. Telefónica Spain, Orange Spain, O2 UK), while still managing some publishing activities. |
| May 2005 - November 2006 |
Head of Games Publishing, Blaze (www.blaze.com)Mobile games publisher (formerly Kayak/Synergenix) with offices in US and Europe. I was part of the European management team, working with publishing strategy, product portfolio, licensing issues, and 3rd-party development. Also working hands-on as producer on selected projects, including (see also my games portfolio):
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| July 2004 - May 2005 |
Executive Game Producer, Daydream (www.daydream.se)Mobile games publisher, results of the merger of Carbello, It's Alive, and Rezet. I was part of the management team, shaping Daydream's publishing strategy and product portfolio, acting as product manager and project manager for several game titles, including (see also my games portfolio):
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| January 2001 - July 2004 |
Executive Game Producer and Game Designer, It's Alive (www.itsalive.com)Games studio focusing on pervasive gaming. I was part of the management team, responsible for game design of new games, and product management for the game during its complete life cycle. Executive producer of the following games (see also my games portfolio):
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| February 2000 - January 2001 |
Co-founder and CEO, It's Alive (www.itsalive.com)I co-founded the games start-up It's Alive together with three partners, and managed the company as CEO for the first year of operations. Played an important role in acquiring finance, hiring personnel and getting the first customers. Developed and launched the world's first location-based game, "BotFighters". |
| June 1999 - August 1999 |
Assisting Project Manager, Channell Communications (New York City)Worked with project management, graphic design and web application development. Clients included Chase Manhattan Bank and Merrill Lynch. |
| February 1999 - April 1999 |
Competitive analysis for startup, eDeskAnalyzed competitors and business environment factors for web startup eDesk. |
| October 1998 - March 1999 |
Brand analysis and valuation, Brand Management (www.bmn.se)Working with brand related issues, especially regarding the financial value of a brand and developing models for brand valuation. |
| May 1996 - August 1997 |
IT Manager, Modern Times Group (MTG) (www.mtg.se)Operational IT management for Airtime, the TV channels TV3, TV6, ZTV, and radio channels Radio Rix and Power Hit Radio. Responsible for purchases, budgeting and managing the IT support staff. One of the major tasks was to lead a project of upgrading the entire IT platform and implementing a new sales support system in Airtime, TV3, TV6, and ZTV in Sweden, Norway, and Denmark. |
| June 1995 - February 2000 |
My First StartupStarted own consulting company, Tom Söderlund Kommunikation, with IT and design consulting as specialty. |
| August 1997 - June 2003 |
Stockholm School of Economics ("Handelshögskolan")Master of Science in Business Administration. Major in Entrepreneurship, published master thesis "Improved Decision-Making in Start-ups". |
| September 2003 |
Interactive Narratives Master ClassGraduate course at DSV, Royal Institute of Technology. |
| September 1996 |
Vendator InstitutetBasic management training. |
| August 2003 - (present) |
A Different GameFounder and editor of A Different Game (www.differentgame.org), a website on alternative game design in computer games. |
| October 2004 - (present) |
Svenska Datorspelinstitutet (SDSI)Co-founder of "Swedish Computer Games Institute" (Svenska Datorspelinstitutet, www.sdsi.se), working to promote games as culture and mass medium. |
| May 2002 - October 2002 | Script writer and director of movie "Nåt Saknas", an independent movie production (www.differentgame.org/dubbladrakar/). |
| August 1999 - February 2000 |
bin·aireFounder and main editor of bin·aire, an online art gallery and forum (www.binaire.org, now closed). |