Gaming

Don’t buy a gaming PC!

Don’t buy a gaming PC!

2021-01-18Why buy a gaming PC when you can rent one in the cloud? I use Nvidia GeForce Now (in the photo, running on my iPhone with a PlayStation 4 controller and an external screen connected). Note: it’s not a “all you can play”/Netflix model; instead you connect your existing game collections from Steam/Epic/GoG. Google Stadia […] Read more

Polygonal Planet

Polygonal Planet

2016-01-09oskarstalberg: Polygonal Planet Project a study in tilesets, by Oskar Stålberg Playable in your browser at:http://oskarstalberg.com/game/planet/planet.html Or download a faster version for your desktop at: http://oskarstalberg.com/game/planet/planet.rar Amazing! Read more

ArduBoy

ArduBoy

2014-03-04prostheticknowledge: ARDUBOY Circuit board business card is a minimalist credit-card-sized handheld console which includes Tetris. Videos embedded below: A revolution in minimalist circuit board art design. Barebones Arduino OLED ScreenPiezo SpeakerCapacitive Input Buttons9+ Hours Playtime1.6 millimeters total thickness You can find out more about the project here A business-card sized games console, nice! Source: bateske.com Read more

A few games I look forward to playing

A few games I look forward to playing

2014-01-10Here are some cool games I really want to play: Before (http://www.beforegame.net) Cradle (http://flying-cafe.com/en/#/main/) No Man’s Sky (http://www.polygon.com/2013/12/9/5190824/behind-the-scenes-with-hello-games-no-mans-sky) SCALE (http://www.kickstarter.com/projects/1188957169/scale) Storyteller (http://www.storyteller-game.com) That Dragon, Cancer (http://thatdragoncancer.com) Gunpoint (http://www.gunpointgame.com) Memory of a Broken Dimension (http://dev.datatragedy.com/projects/moabd/) Pavilion (http://press.inthepavilion.com) Planetary Annihilation (http://www.uberent.com/pa/) Quadrilateral Cowboy (http://blendogames.com/qc/) Sir, You Are Being Hunted (http://www.big-robot.com) Sub Rosa (http://www.crypticsea.com/subrosa/) Tangiers (http://tangiersgame.com) The Long […] Read more

Arcades (designed by Komboh)

Arcades (designed by Komboh)

2013-12-24geek-art: Geek-Art.net Know your classics guys ! Arcades by Komboh ! More arcades here  #geekart Source: geek-art Read more

Funny video game animations by Ola Persson

Funny video game animations by Ola Persson

2010-09-03In case you missed this (and based on the YouTube view count, too many people did), here are some excellently satirical video game videos from Swedish Video Game Awards (“Dataspelsgalan”) 2009, created by Ola Persson/Kongotec. Game of the Year: http://www.youtube.com/watch?v=3p2mJxsUyjE Sports Game: http://www.youtube.com/watch?v=0NqFot9dnzo Platform Game: http://www.youtube.com/watch?v=6XOe_ldnzIU Online Game: http://www.youtube.com/watch?v=LmPXW9HKUDI Action Game: http://www.youtube.com/watch?v=8daCMC1r-Nw Role-Playing Game: http://www.youtube.com/watch?v=ULrx6U6hF1s […] Read more

Nintendo’s Own Games Stand for 94% of DS Game Sales

Nintendo’s Own Games Stand for 94% of DS Game Sales

2010-07-12Of the Top-30 most sold games for Nintendo DS, 26 are published by Nintendo, accumulating 94% of the gross sales. Of the remaining four, two of them are co-published by Nintendo. Source: http://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_DS_video_games Read more

DLC: in Need of Better Terminology

DLC: in Need of Better Terminology

2010-05-19I’m lacking better terminology for DLC (downloadable content) for games. Terms like “DLC”, “content packs”, “microtransactions” are used interchangeably, ambiguously and confusingly. Here’s my suggestion: DLC: all forms of downloadable content. Box Product: the opposite of DLC. Add-On: umbrella name for all expansions/microcontent, downloadable or not. Expansion: larger addition of content, adds roughly 50% of […] Read more

Do’s and Don’ts when Designing In-Game Achievements

Do’s and Don’ts when Designing In-Game Achievements

2010-04-15I’ve been reading up on in-game achievements when designing games. Here is my summary. Do have: Achievements that challenge and benchmark players’ skills. Achievements that make players explore the game’s features. Achievements that inspire players to try new things. Achievements spread evenly throughout the experience. Clever and descriptive names for achievements. A few super-hard achievements […] Read more

Key Ingredients in Casual Games

Key Ingredients in Casual Games

2008-05-28Here are what I would call the key ingredients in any casual game: Rewards Reward early and often Never punish Progression “Where you are, what is the goal, and where you should go” Skill-wise and Geographical (in-game geography) Feedback Visual, Aural, Tactile Easy to Learn & Play Gentle difficulty curve Tutorials Read more

The Greatest Game

The Greatest Game

2007-04-28I already know what The Greatest Game will look like. It will be a perfect simulation of the real world, but where I am allowed to do whatever I like. Public nudity? No problem. Perform crazy parkour stunts without risk of bodily harm? Sure thing. Total freedom – without annoying restraints such as social pressure […] Read more

Emotional interactivity

Emotional interactivity

2006-07-09Where lies the potential of digital games? I’d say it’s the interactive and social aspects. Interactivity creates “unique player moments” – a fundamental feature in games. Today, interactivity is incorporated as responses to player actions. In the future, I think games will respond to player’s personality and feelings. Read more